
I recommend version 2.62 if you want the best chance to follow along exactly with the tutorial project. If you haven’t done so yet, you can download a free copy of Blender here. This is NOT a Blender or modeling tutorial (see our previous tutorial for that), but each section on Blender has a detailed walkthrough. Basic knowledge of C++ (or at least C) is also assumed. If you are new to these or need a refresher, you should first read our tutorial series Beginning OpenGL ES 2.0 with GLKit (required) and OpenGL ES 2.0 for iPhone Tutorial (recommended). This tutorial series assumes you are familiar with OpenGL ES 2.0 and GLKit. Part 3: In the final part, you’ll implement a simple lighting model for your 3D scene by writing your own OpenGL ES shaders!.Part 2: In the next part, you’ll learn about the MTL material definition and file format, and then you’ll use this information to add Blender materials to your cube.
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Then you will create a general command line tool to parse this file format and generate suitable arrays in C source code for OpenGL ES.
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That’s what this epic three-part tutorial series is all about! You will learn how to make an awesome 3D model viewer for iOS that can display models that you create in Blender. Recently, we published Blender tutorial for beginners that showed you how to create your own 3D models in Blender.īut you might be wondering – how can I export Blender models to OpenGL ES?
